![]() Though Everspace clearly builds on the foundation established by other games in the genre, it does have some original touches that are really cool, like its level design. One ship has a special perk that increases its attack damage for each enemy within a certain range, but without having a sense of my position compared to those I'm fighting, it's hard to take full advantage of that skill. Because I'm just one ship often taking on anywhere from three to six other enemies, there's no great way of prioritizing targets-especially when I'm in first-person view and enemies are sometimes whipping past my viewport as I flip and barrel roll through space. In combat, for example, it's currently really hard to get a sense of the wider conflict happening around me. I have some other nitpicks too when it comes to the interface. Part of that is due to the UI being a little hard to parse, but I also wish there was a codex I could reference with more comprehensive tutorials. Though there are tutorials that walk you through some of these systems, I was often confused and had to experiment before I understood how to unlock new crafting recipes or upgrade modules. I love that all of this customization is there, but it's also a lot to take in and can be overwhelming. ![]() Where one of Dax's perks significantly reduces the cost of repairing my hull at a station. One character, Delia, has a perk that makes enemy ships sometimes drop orbs that recharge my guns and boost energy after they die. One of those perks immediately triggers my shield recharge after killing an enemy, which has been crucial in surviving prolonged engagements where enemies tend to whittle you down little by little.įollowing the main story also introduces you to companions who have their own perks that are really useful. When my character levels up, I can also unlock perks that further tailor my approach to combat. ![]() I also have a boost which is helpful for slipping away from an unfavorable fight, or I can rush in deep and fire off an EMP blast that stuns everyone for a few seconds. I've only found a few, but one of my favorites is a virus that spreads to nearby enemy ships and then detonates for big damage after a few seconds. Again, that's not exactly groundbreaking stuff, but there's more going on than just replacing old parts with newer parts that have slightly higher numbers.ĭevices, for example, are basically spells that you can find and equip and fire midfight. Everything is upgradeable, from my shields and armor plating to the energy core and primary weapons. Turning into a giant ball of lightning is certainly a high point of any fight, and I'm really enjoying all the other ways I can fiddle with my ship. Above: Emperor Palpatineing enemy fighters to death never gets boring.
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